Hey there! So, I’ve been absurdly busy this two weeks; a new school, gamedev work picking up in pace, and crises arriving and lingering. It’s now come down to Sunday, though, and to be honest, I don’t have the capacity right now to really do justice to the concept I wanted to talk about.
However, I did just get a little bundle, and so I figured that I would review the games that I get in from a narrative perspective. So essentially, I’ll be evaluating whether they tell a quality story, whether that story has good pacing, whether their characters are believable or interesting, and so on and so forth. I imagine that I’ll make a habit of this, and will probably do this in addition to my typical posts. Or, like this week, when I just don’t have the focus to write something astonishing, it might fill in.
So, the first two games that I received were Transformers: War for Cybertron and Dead Space 2…
Transformers: Battles in Robotland
My first impression of T:WFC wasn’t all that positive. For one thing, I found the settings to be so cluttered and over-designed that it was difficult to tell what on the screen was me, or an Autobot foe, or an explosive elevator. To complicate the matter, the campaign starts on the Decepticon side, so the first few scenes all feature Megatron’s ceaseless monologuing, which is a taste I find impossible to acquire. However, as my eyes slowly grew used to the game (a cognitive feat I can’t quite explain), my opinion softened. While most of the Decepticon mission were set to the boastful droning voice of Megatron, the supporting Decepticon cast of sycophants (and Soundwave) were actually simpering quality writing. There is not much subtlety to the game’s characterization, but the transformers, and especially the Autobots, tend to grow on you. The Autobot missions were much the superior because the game portrays the rise of Optimus Prime after the death of Zeta Prime, which is in all cases better than the Decepticon story, which has you accessing the core of Cybertron, which is only opened by a key… which is a massive killer robot. Getting to play Optimus Prime through that rise is an absolute pleasure. Despite the moments of that rise, the plot felt a little scattered, but I’m pretty sure there’s a Confucian adage that says something about looking for quality plot in a Transformers game. Transformers may also have you wondering how ecology works on a world that is both a robot and that has a bunch of robots living on it, and then hankering for some Autobot philosophy to see how the hell they justify that messed up world.
Space Just Got Dead
Dead Space 2 is fantastic. Nothing I say below this statement should at all sully the fact that Dead Space 2 is a brilliant game, and that you should play it soon.
Just like in Dead Space, from the start of the game to its explosive finish, there is not a single moment when Isaac is not on your screen. For 99.95% of the game, you have full control of Isaac. It’s incredibly immersive, and I can finally say that giving a voice to Isaac was a justified move. He still speaks sporadically, as would be expected; if he’s not actively talking to an NPC or a hallucination, then he won’t be saying much. The necromorphs aren’t interesting conversationalists (though if you stomp on the ground repeatedly, he will start to shout, “Mother F***er!” in time to the stomps, which is a justified thing to say if you’re grinding a horrible, vicious monster into a pulp with your boot heel). But those hallucinations allow the game to display Isaac’s internal monologue in a natural way, and Isaac is an interesting, tormented, and believable fellow. He is also obviously fed up with this necromorph business, and it definitely shows in his dialogue. It’s worth noting that Isaac is well voice-acted, and his dialogue is quality.
Isaac’s struggle is the focus of the game, but at the detriment of the plot fueling the events of the game. Now, the concepts at work here, the story that could have been told, has a lot of merit. It’s unfortunate, then, that the plot receives little time to breathe and come into its own. The most interesting qualities of the events of the game, and the plot’s antagonist (other than the necromorphs), are only cemented in the last hour and a half of the game, and presented to the player through text files alone. This is unfortunate. The story-telling of Dead Space worked so well because there wasn’t a lot of intrigue to the plot that had reduced the Ishimura to a necromorph hunting ground; the only stories to tell were the stories of people who had struggled to survive on the ship, to no avail. They were meant not to construct a large narrative, but to add atmosphere and a human element to the ship. Dead Space 2 isn’t like that. These necromorphs are appearing because of the meddling of Isaac’s human foes. There’s interesting intrigue going on behind the scenes, but it only goes on behind the scenes. Squandered potential, to be sure.
However, the other people that Isaac encounters on the station are interesting folk. Ellie is a stand-out character. She’s tough but believable, evoking sympathy and displaying pain without ever seeming like a distressed damsel. Better yet, Isaac’s relationship with her is distinctly non-romantic, and you actually empathize with Isaac’s reactions to her predicaments and behavior. Seeing Isaac and Ellie interact is very pleasurable. Nolan Stross is also an interesting character. He’s a dangerously disturbed individual who, like Isaac, has been aversely affected by the alien Marker. He, unlike Isaac, killed his wife and child in the wake of his insanity. Better yet, Stross remembers more than Isaac does, and so Isaac is forced to keep the man around; it generates an interesting relational tension that didn’t exist in the first Dead Space. The supporting cast is totally superior to Dead Space’s cast. Neither Kendra nor Zach elicited near as much emotional response. For that matter, the first chapter of Dead Space 2 is probably the best; you watch the infection spread wildly across a heavily populated sector of the space station, and see plenty of innocent people consumed by it. It’s cool to see it unfold, and adds more gravity to the rest of the game’s events.
I’ll end by noting that the ending is much better than Dead Space’s confusing cliff-hanger. It will leave you satisfied… and saying, “I see what you did there.”
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